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Clients

On my journey as a Front-End Software Engineer focused on new and scalable technologies, I've worked with different software design & engineering companies that helped a wide range of clients on digital transformation, strategy, and more.

I always aim to help them meet their business goals, without leaving quality aside. Here are some of them:

Outfront Media
Minted
Surge
LivePenalty
Dogology
Outfront Media
Minted
Surge
LivePenalty
Dogology

And here are a few more details on our cooperation:

Outfront Media

Outfront Media is one of the largest outdoor media companies. It operates in markets including the United States and Canada.

I helped them build their large-scale geographic data visualization platforms and assets curation systems from scratch.

Technologies used:

  • React and Next.js
  • redux and related tooling (e.g. redux-saga, redux-act, reselect, etc.)
  • JavaScript and TypeScript
  • Map data plotting and analyzation tools (e.g. Mapbox GL, Turf.js, pbf, etc.)
  • Firebase services (Auth, Cloud Functions, Firestore, etc.)
  • Authentication, authorization and accounting infrastructure (mostly with Auth0 and node.js)

Minted

Minted is an online marketplace of independent artists and designers. The company crowdsources art and graphic design through monthly design challenges.

I helped them redesigning both their Cart and Checkout pages in a short time in advance of their sales peak in November.

Technologies used:

  • React
  • JavaScript
  • Emotion CSS

Surge

Surge is currently the fastest growing gay dating app on the US market and the most searched gay dating app on the Apple App Store.

I helped them build a CLI tool that provides some App Store connect utilities for doing some experiments with in-app purchases pricing (basically A/B testing with IAP prices).

Technologies used:

  • Puppeteer
  • JavaScript and TypeScript
  • CLI utilities (e.g. meow, chalk, etc.)
  • Google APIs (for building spreadsheets with prices for IAPs)

Live Penalty

The core of the project is a customized football launching machine that can be controlled by multiple players through their phones, letting you score goals against real goalkeepers, with a real ball, in a real stadium. But, from your living room (or wherever you find yourself).

I built from scratch the application that runs in the LED panel behind the goal, which is a crucial part of the experience because it displays dynamic game animations and information.

Also, I helped to build new features for the administration app (a web application that is dedicated to the moderator, allowing him/her to see all information about the game, and another part is for the referee).

Technologies used:

  • React
  • JavaScript and TypeScript
  • styled-components
  • CSS animations
  • Canvas and WebGL
  • Netlify
Matheus Albuquerque © 2020.
Made with 💖 while high either on ☕ or 🍻 — or both.